Elite fibonacci

11 December 2009 (17:40) | Journal | By: Colin McGinley

I’m sure that just about every trader, or at least those who venture to read a trading book or browse a trading website, comes across Leonard Fibonacci and the series of numbers that are forever linked to his name.

It’s third grade stuff at the Babypips school, just after support and resistance and even before moving averages! Tree rings, spiral galaxies, the golden ratio, the whole nine yards.

It was so simple, elegant and cool when I learnt that Ian Bell and David Braben used the fibonacci sequence to generate the staggering amount of content that was found in the seminal 1980s game Elite.

I played that game a lot. For months on end.

This snippet from zenbullet shows just how powerful this technique was and the danger(!) it posed:

In 1984 Ian Bell and David Braben, the creators of Elite, had produced a game that was capable of defining a thoroughly believable universe containing 2 to the power of 48 galaxies – that’s 282,000,000,000,000 possible destinations to fly to, all within the 22k available memory of the BBC Model B computer. The final release of Elite had this number substantially reduced – 8 galaxies of 256 stars each – on the insistence of publishers Acornsoft, because a universe of such a size would be too daunting, and would likely induce a minor existential crisis in the player, making them question how such a place had been created.

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